
Second, we know that hide and seek is a very popular mode, but it is tough to find or exclude those games. For example, we know very well that 3 impostor needs more than 10 players to be balanced, so 12-15 player games is a goal. But do expect some new options and balance tweaks. Don't expect us to drag and drop all three maps directly over, but we think it's important to keep the simple play of Among Us with crewmates and impostors. Well, first, we plan to basically include Among Us 1 in some capacity. We want to add to it at least as long as Among Us, but with fewer bugs along the way. So the first goal of Among Us 2 is to be made to withstand growth.

It's actually even harder than just making a new game. Fixing this would require recreating core sections of Among Us, then making sure everything else still works on top.

Frankly, it's terrifying to add in more things because the game is so fragile. Because of this, it's extremely hard to add more things without breaking existing things. It really was not created to be this big. Online multiplayer took 2 months and a total rework to make happen, then 6 months per extra map, and horrible server growing pains along the way. It started as a tiny local-multiplayer-only game and has grown and grown and grown. But why a sequel?Īmong Us 1 has been out over two years.
#Among us plush code
If Among Us 1 servers shut down, I will open source the code so players can run servers instead. We'd be crazy to shut off the servers on you in 2021! And even if Among Us 2 gets lots of players, we'll just run both at the same time.

When we first started, we found that players couldn't really play when the servers had fewer than 30 - 50 players per hour. First and Most ImportantĪmong Us 1 servers will stay alive for as long as it has enough players to start games. This post is all about what that means and why we're doing it. It's been crazy to see how much more popular Among Us could be than we ever imagined. First of all, thanks so much for playing and enjoying Among Us.
